About This Game A hack'n'slash adventure game with heavy emphasis on exploration and dungeon crawling while using rogue-lite elements such as over-the-top items, permadeath, and random generation. A game our userbase affectionately refers to as "The Binding of Zelda" 50+ VARIOUS ITEMSEvery item is designed to shift the way you play: from standard buffs to combat enhancements to new ways of traversing puzzles, items are made to work together and grant the player cool item combinations every time they play. A CHANGING WORLDBy progressing further and completing dungeons, the story introduces new bosses to defeat, tougher enemies to fight and more complex environments to conquer. PRE-BUILT DUNGEONSWithin each randomly generated world is a matching pre-existing dungeon that introduces new mechanics, enemies and story elements into the main game.STUFF TO HIT20+ bosses to defeat, dozens of enemies to grind out for gold, the works. A RESPONSIVE SOUNDTRACKOur original soundtrack adapts during gameplay to match the pace of battle. 7aa9394dea Title: The Story Goes OnGenre: Action, Adventure, Casual, IndieDeveloper:Scarecrow ArtsPublisher:Scarecrow ArtsRelease Date: 2 Mar, 2018 The Story Goes On Download Setup Exe I was provided with a key by the developer to review the game*“The Story goes on” is a topdown roguelike that takes a lot of inspiration from The Binding of Isaac. While reviewing the game it’s still in early access so it’s not yet finished. If you have played “The Binding of Isaac” then you probably know what kind of game this is, but I’ll explain in case you haven't. You are dropped into a dungeon with only a sword and 1 or 2 special abilities depending on which character you’re playing as. Your goal is to get to the bottom of the dungeon by traversing random generated floors. Each floor has many rooms that work as small arenas that you can only leave after defeating all the enemies. And each floor also ends with a boss fight before you can move down to the next floor. My thoughts on the game are that it’s lacking in many ways. The game works and plays as it should, but I feel that it doesn’t add anything new to mix in the roguelike genre. It does what every other game does but on a lower level and without anything new I don’t feel compelled to continue playing it. The items you get by progressing in the game all blend together because they all have so little effect on the game, even the active items. So each run feels the same. It doesn’t help either that I never find myself using the special abilities the characters have since I find them too hard to control or plain out bad. The bosses between each floor are not memorable at all. Most of the bosses I just ran straight into and whacked them with my sword until they died and then moved on. Some of them have special attack patterns and invulnerability periods, but they still feel mostly the same. Bosses should be one of the most important things in this kind of game so that disappointed me. I can’t help myself thinking that I want to play another roguelike instead while playing this game. Just because other games, like The Binding of Isaac, does everything this game does but better. How the game looks also bothers me. It just looks so… basic. To someone else this can be something positive but I just think that it doesn’t stand out from other games, not eye catching at all.The length and the difficulty level is also something I want to bring up. During my first first play session I did 3 runs. I died on my first run and beat the game on my second and third run. And at that point I felt that I had seen everything the game had to give, that I was already done with the game only after 1 hour of playtime. Other games in the same genre are much harder, takes longer to beat and has items that drastically changes your playstyle and makes every run unique. The developer however confirmed that the difficulty will be changed in the future. What I did like about the game was that each floor has different music and a different theme and I like the atmospheres on all of the floors. The floors themselves also has interactive environnements such as rocks and trees you can use to your advantage. You can also move and attack in all directions, I played this game with a gamepad and thought the controls were good and responsive.At the moment I would not recommend this game if you’re not desperately looking for a new top down roguelike. Even at this price tag of 5€ I feel that you don’t get your money’s worth in content from your purchase.. This game rocks my socks off, seriously though its really fun and well done.. The Story goes On is a beautiful game based in a maze. There are so many diffferent gameplay possibilities. I could play this game for hours. Definitely worth the $4!. This is another really average rogue-like that's really easy to beat in my opinion. I beat it in my 2nd run in around 3 hours. You would think that means that full runs in this game take a really long time (i.e. 3 hours \/ 2 = 2 1.5 hours per run). Yea\u2026\u2026.. No.So 1 run takes 15 minutes. However, the 1st time you complete all 6 levels, you unlock 2 dungeons. These dungeons appear in the 1st and 2nd level, so in order to play them, you need to restart the game from the 1st or 2nd level (thankfully, you can just teleport your existing character back to the beginning. You have to sacrifice a lot of items and currency to do so, but it still saves time). When you complete both dungeons, you unlock ANOTHER 2 dungeons that appear in the 3rd and 4th levels. Once you complete them, you unlock the last 2 dungeons that appear in the 5th and 6th levels. Once you complete all the dungeons, you can fight the "true" final boss of the game, and then the game ends.So the main problem with the game is that it's way too easy. Waaaaaaaaaaaaaaaaaay too easy. The "normal" enemies and "normal" bosses (i.e. not the dungeons) are not a challenge at all. I think this is because the character you play as only has a melee attack, not a ranged one. Therefore, I think the developers didn't want to make the enemies TOO annoying (e.g. like a bullet hell) because then how the hell could you ever walk up to the enemies in order to damage them. However, the developers toned down the enemies a little too much to the point that you can literally run circles around the enemies while spamming your attack button.The dungeon bosses are a slight challenge only because you need to figure out how best to avoid their attacks (something I think ALL the bosses should require, not just the special bosses). I died to the fifth dungeon boss, but that was also because I was slightly overconfident (keep in mind I had completed like 3 complete runs of the game). After my 1st death, I played the game more carefully and then never died. There's also not a lot of item variety to add replayability that a rogue-like should have. Most of the items are straight up stat boosts (e.g. attack up, attack speed up, movement speed up, etc\u2026). You also only get 1 guaranteed item per level, so that's 6 items per run, so you're likely not going to get any "fun" items. While after every boss there's a shop to buy items, all of the items are "common" items, which are stat boosts\u2026\u2026 so yea this game definitely doesn't have replayabiltiy.There are 2 positives about this game:\t\u2022 Dungeons: The dungeons, while not having difficult enemies or bosses, have some interesting puzzles. They're all also very unique, so that was a nice change of pace from the easy as hell enemies. \t\u2022 OP Ninja character: You can unlock 3 characters in addition to the starting character. The 4th character is a ninja and he's OP as hell. Each character has a special move, and the ninja's special move is the a straight dash that does huge amounts of damage to any enemy in the way. You can 1 hit kill enemies with this move and like take 1\/5 of bosses' health away. God Mode in any game has some fun value :) (I beat the game WITHOUT the OP ninja character for the record).While I beat the game in like 3 hours, I spent 30 extra minutes on the boss run in order to confirm that yes, the game really is easy (since in the boss run, you don't have any\/minimal items). I beat the boss run in my 1st try (again, without the OP Ninja character). So yea, the game is confirmed easy. I then spent another 30 minutes being OP with the Ninja character. Then I got bored.There's not really a story in this game. I was getting Flowey from Undertale vibes from the Scarecrow, so I was interested in completing the game to understand some background about the Scarecrow. Unfortunately, I gave the game way too much credit. The scarecrow just exists to make some puns after completing every level or whatever random joke. Hell once you complete the game, the scarecrow says that he was good all along and was just messing with you\u2026\u2026.So yea, just another average rogue-like.. This is another really average rogue-like that's really easy to beat in my opinion. I beat it in my 2nd run in around 3 hours. You would think that means that full runs in this game take a really long time (i.e. 3 hours \/ 2 = 2 1.5 hours per run). Yea\u2026\u2026.. No.So 1 run takes 15 minutes. However, the 1st time you complete all 6 levels, you unlock 2 dungeons. These dungeons appear in the 1st and 2nd level, so in order to play them, you need to restart the game from the 1st or 2nd level (thankfully, you can just teleport your existing character back to the beginning. You have to sacrifice a lot of items and currency to do so, but it still saves time). When you complete both dungeons, you unlock ANOTHER 2 dungeons that appear in the 3rd and 4th levels. Once you complete them, you unlock the last 2 dungeons that appear in the 5th and 6th levels. Once you complete all the dungeons, you can fight the "true" final boss of the game, and then the game ends.So the main problem with the game is that it's way too easy. Waaaaaaaaaaaaaaaaaay too easy. The "normal" enemies and "normal" bosses (i.e. not the dungeons) are not a challenge at all. I think this is because the character you play as only has a melee attack, not a ranged one. Therefore, I think the developers didn't want to make the enemies TOO annoying (e.g. like a bullet hell) because then how the hell could you ever walk up to the enemies in order to damage them. However, the developers toned down the enemies a little too much to the point that you can literally run circles around the enemies while spamming your attack button.The dungeon bosses are a slight challenge only because you need to figure out how best to avoid their attacks (something I think ALL the bosses should require, not just the special bosses). I died to the fifth dungeon boss, but that was also because I was slightly overconfident (keep in mind I had completed like 3 complete runs of the game). After my 1st death, I played the game more carefully and then never died. There's also not a lot of item variety to add replayability that a rogue-like should have. Most of the items are straight up stat boosts (e.g. attack up, attack speed up, movement speed up, etc\u2026). You also only get 1 guaranteed item per level, so that's 6 items per run, so you're likely not going to get any "fun" items. While after every boss there's a shop to buy items, all of the items are "common" items, which are stat boosts\u2026\u2026 so yea this game definitely doesn't have replayabiltiy.There are 2 positives about this game:\t\u2022 Dungeons: The dungeons, while not having difficult enemies or bosses, have some interesting puzzles. They're all also very unique, so that was a nice change of pace from the easy as hell enemies. \t\u2022 OP Ninja character: You can unlock 3 characters in addition to the starting character. The 4th character is a ninja and he's OP as hell. Each character has a special move, and the ninja's special move is the a straight dash that does huge amounts of damage to any enemy in the way. You can 1 hit kill enemies with this move and like take 1\/5 of bosses' health away. God Mode in any game has some fun value :) (I beat the game WITHOUT the OP ninja character for the record).While I beat the game in like 3 hours, I spent 30 extra minutes on the boss run in order to confirm that yes, the game really is easy (since in the boss run, you don't have any\/minimal items). I beat the boss run in my 1st try (again, without the OP Ninja character). So yea, the game is confirmed easy. I then spent another 30 minutes being OP with the Ninja character. Then I got bored.There's not really a story in this game. I was getting Flowey from Undertale vibes from the Scarecrow, so I was interested in completing the game to understand some background about the Scarecrow. Unfortunately, I gave the game way too much credit. The scarecrow just exists to make some puns after completing every level or whatever random joke. Hell once you complete the game, the scarecrow says that he was good all along and was just messing with you\u2026\u2026.So yea, just another average rogue-like.. The Story Goes On is a game full of suprises with the environments, weapons, characters, bosses, and enemies that leaves the player hungry for more. If you like The Binding of Issac but want a different approach in terms of the style and gameplay, then this game is a solid purchase! With the price only being $5, it's a complete steal!. Wow, I wasn't expecting to have this much fun with this game. This game, in my opinion, is a pretty great Binding of Isaac clone. I wouldn't be fooled by the bland combat at the beginning, soon you will unlock powerups and weapons, or just continually upgrade the speed of your weapon. There are pets yopu can unlock, which when you reach a certain amount they then fuse together to make a really strong pet. There's also a selection of characters to unlock, all offering a new mix to the game.This game is in no way AS good as Binding of Isaac, but I still had a lot of fun with it and would recommend it for a few hours of fun. Actually I think I will probably play this game some more.
bounlyraneta
The Story Goes On Download Setup Exe
Updated: Mar 22, 2020
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